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Instead, they need to address it as a property of the class: Greeter.name = "foo" G.name = "foo" //this would cause an error While inside the class (and the children of the class), you'll be able to access name as a sort of local variable, the rest of the world can't simply do: var g:Greeter = new Greeter()
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On the other hand, if you have static var name, that means that you can't simply access a Greeter's name, but you have to access the value Greeter.name. This means that you can have 50 Greeters which all have different name's - they can all have different member variable values. Sothink SWF Decompiler runs on the following operating systems: Windows. The most prevalent version is, which is used by 100 of all installations. It was initially added to our database on. Not only supports AS3, this Flash decompiler also supports Flash 6/MX 2004/8/CS3/CS4 and FLEX. The latest version of Sothink SWF Decompiler is, released on. It can easily decompile SWF to FLA and FLEX projects.
Sothink swf decompiler out of memory professional#
That means that it is a specific property of that variable instance. Sothink SWF Decompiler is a professional Flash decompiler. In your particular case, the constructor also assigns a value to that property, but it is also possible for the property to be null.Įvery var not marked static will be a member variable. So, in your case, in addition to the raw object being created in memory when you call new Greeter(), a special place for name is also included. The space on the heap for these variables will be allocated when the instance class is constructed. While technically it can appear anywhere in the body of the class, it is most often found at the very top. Spite of chips, memory, and preparations mb ram. A member variable is something which is declared as a var between class (that area is the "body of the class"). Pay less, much offer the price tag prices, and effective os you. In your example, you are showing something called a member variable.